Interviewer: How do you feel about Konami?
Hideo Kojima: I don’t really have any strong feelings about them. We parted ways amicably, and I wish them the best.
Interviewer: Why exactly did you split from Konami?
Hideo Kojima: I wanted to create my own studio so that I would have more creative freedom.
Interviewer: Why did Konami scrub your name from Metal Gear Solid: Ground Zeroes if the split was amicable?
Hideo Kojima: I’m not sure. I guess they were just trying to distance themselves from me.
Interviewer: Why would they want to distance themselves from you?
Hideo Kojima: I don’t know. I guess they just don’t like my games.
Interviewer: How does that make you feel?
Hideo Kojima: It’s fine. I’m just focused on making the best games I can.
Interviewer: Who do you think is the best character you’ve created?
Hideo Kojima: I think it’s Solid Snake. He’s a great character, and I think people can relate to him.
Interviewer: Why do you think he’s relatable?
Hideo Kojima: I think it’s because he’s a very human character. He’s not perfect, and he makes mistakes. But he’s always trying to do the right thing, and I think people can respect that.
Interviewer: Would you consider kidnapping child soldiers as one of Snake’s mistakes?
Hideo Kojima: I’m not really sure. I just try to be cool about everything.
Interviewer: You were criticized for the character design of Quiet, a character who wears no clothes because she breathes through her skin. Do you think those criticisms were justified?
Hideo Kojima: I don’t really have an opinion on that. I just wanted to create a character that I thought was cool.
Interviewer: What do you think is cool about a character who’s nude and breathes through her skin?
Hideo Kojima: I just think it’s a cool concept.
Interviewer: Why are there so many jokes about poop in your games?
Hideo Kojima: I’m not sure. I guess I just like poop jokes.
Interviewer: What can poop jokes tell us about the human condition?
Hideo Kojima: They just make people laugh.
They sure do, AI Kojima. They sure do.
Written by Kirk McKeand on behalf of GLHF.